Scrunch

ABSTRACT

This game of chance introduces a new pattern of play,with a peripheral path of diagonal rows of squares,permitting a variety of new ways for tokens to interact. It also introduces a new way to use the dice in different situations to keep the players tokens scrunched so the opportunity to win persists through most of the game.

CROSS REFERENCE TO RELATED APPLICATIONS

[0001] does not apply.

STATEMENT REGARDING FEDERALLY SPONSERED RESEARCH OR DEVELOPEMENT

[0002] does not apply.

REFERENCE TO SEQUENCE LISTING A TABLE OR COMPUTER PROGRAM

[0003] does not apply.

BACKGROUND OF INVENTION

[0004] This is a game of chance with a board dice and tokens, analternative to other such games.

BRIEF SUMMARY OF THE INVENTION

[0005] Around the periphery of the board is a narrow path of diagonalrows of squares on which the tokens move diagonally. This plus anobstacle at each corner of the board requires alterations in the tokensdirection and in how the dice count is used.

[0006] The tokens interact with each other to advantage or disadvantage.

[0007] At times the dice must be used singly, together or twice on aplayers turn. At times the count on the dice is of no value and so isnot used.

[0008] The object of the game is to move the tokens around the boardgaining points by passing obstacles and so winning.

BRIEF DESCRIPTION OF THE DRAWING

[0009] The periphery is a narrow path of diagonal rows of squares. Thepath border is demarcated with triangles. At each corner is an obstacleof three squares. The central area is devoid of rows of squares andcontains the word SCRUNCH. Seven extra squares in one corner indicatestart.

DETAILED DESCRIPTION OF THE INVENTION

[0010] 0001 The game consists of a board, two dice and four pairs oflike tokens.

[0011] 0002 The playing field field is marked with diagonal linesforming diagonal rows of squares along which the tokens move. Thesquares occupy the peripheral four inches around the board.

[0012] 0003 Each player rolls two dice. The player with the highestcount on the dice is first to play. After he has finished play, the turnto play passes to the left.

[0013] 0004 Each player rolls the two dice moving one token the fullcount on one dice along a diagonal row of squares ,entering on a startsquare. The other token moves the full count on the other dice along adiagonal row of squares, starting the count from the other token. Onsubsequent turns each token starts its count from the other token.

[0014] 0005 A player whose token lands or passes between an opponentstwo tokens takes another turn.

[0015] 0006 Only one token is allowed on one square at the same time.

[0016] 0007 A players token may not pass over an opponents token unlessthe players token is between the opponents two tokens.

[0017] 0008 The player with the leading token may roll and count onlyone dice each turn, until an opponents token ties or passes the playerstoken.

[0018] 0009 The player with the trailing token rolls and counts two dicetwice each turn, until his two tokens do not trail.

[0019] 0010 Tokens may be moved in or against the direction of play.

[0020] 0011 Tokens may not land on or pass over a colored row oftriangles or squares.

[0021] 0012 When a players two tokens pass a corner obstacle ahead ofall players, one point is scored and with five points the player winsthe game.

1 A board with diagonal lines resulting in the formation of diagonalrows of half inch squares in a path four inches wide around theperiphery of the board resulting in frequent:change in direction of atoken,loss of forward motion of a token and occasional loss of the counton the dice. 2 An obstacle of a line of squares,located at each cornerof the board,which does not block a tokens passage but by narrowing thepassage forces strategic planning by the player to accomplish passage. 3The player rolls two dice,moves one token the full count on one dicealong a row of squares,then moves the other token the full count on theother dice along a row of diagonal squares, each token starting itscount from the other token and always moving along a diagonal row ofsquares. 4 A player whose token lands or passes between an opponents twotokens takes an extra turn. 5 A players token may not pass over anopponents token unless the players token is between the opponents twotokens. 6 The player with the leading token may roll and count only onedice each turn until an opponents token ties or passes the playersleading token. 7 The player with the trailing token rolls and counts thetwo dice twice each turn until the players two tokens no longer trail 8Tokens may be moved in or against the direction of play. 9 Tokens maynot land on or pass over a line of triangles or colored squares. 10 Thefirst player to move both his tokens past an obstacle before allopponents,scores a point,and can win with five points. 11 The name ofthe game is SCRUNCH.